Phasm | Size & Type (subtype): | Medium-Size Shapechanger | Hit Dice: | 15d8+30 (97) | Initiative: | +6 (+2 Dex, +4 Improved Initiative) | Speed: | 30 ft. | Armor Class: | 17 (+2 Dex, +5 natural) | Attacks: | 2 slams +12 melee | Damage: | Slam 1d3+1 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | | Special Qualities: | Amorphous, scent, alternate form, telepathy,tremorsense | Saving Throws | Fortitude: 11 Reflex: 11 Will: 11
| Abilities: | Str: 12 Dex: 15 Con: 15 Int: 16 Wis: 15 Cha: 14 | Skills: | Bluff +15, Climb +7, Craft (any one) +7, Disguise +7*,Knowledge (any one) +7, Listen +10, Spot +10, Wilderness Lore +6 | Feats: | Alertness, Blind-Fight, Combat Reflexes, Dodge, ImprovedInitiative, Mobility, Skill Focus (Disguise) | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 7 | Challenge Rating Value: | 7 | Treasure: | Standard | Alignment: | Usually neutral | Advancement: | 15-21 HD (Huge); 22-42 HD (Gargantuan) |
| Description: |
Phasms can speak Common but prefer telepathic communication.
Combat
If pursued or harassed, a phasm transforms into the most
fearsome creature it knows, such as an adult white dragon or a
fire giant, and attacks. When seriously hurt, it changes to some
fast or agile form and tries to escape.
Amorphous (Ex): A phasm in its natural form is immune to
poison, sleep, paralysis, stun, and polymorph. It is not subject
to critical hits and, having no clear front or back, cannot be
flanked.
Alternate Form (Su): Phasms can assume the form of any
corporeal creature or object from Diminutive to Large size as a
standard action. This ability is otherwise similar to shapechange
as cast by a 20th-level sorcerer.
Telepathy (Su): Phasms can communicate telepathically with any
creature within 100 feet that has a language.
Tremorsense (Ex): A phasm can automatically sense the location
of anything within 60 feet that is in contact with the ground, so
long as it is touching the ground itself.
Skills: *When using alternate form, a phasm receives a +10
circumstance bonus to Disguise checks.
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