Azer | Size & Type (subtype): | Medium-Size Outsider (Fire, Lawful) | Hit Dice: | 2d8+2 (11) | Initiative: | +1 (Dex) | Speed: | 30 ft. | Armor Class: | 19 (+1 Dex, +6 natural, +2 large shield) | Attacks: | Warhammer +3 melee; or halfspear +3 ranged | Damage: | Warhammer 1d8+1 and 1 fire; or halfspear 1d6+1 and 1 fire | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Heat | Special Qualities: | SR 13, fire subtype | Saving Throws | Fortitude: 4 Reflex: 4 Will: 4
| Abilities: | Str: 13 Dex: 13 Con: 13 Int: 12 Wis: 12 Cha: 9 | Skills: | Climb +2, Craft (any one) +6, Hide -1, Listen +4, Search+4, Spot +5 | Feats: | Power Attack | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, pair, team (2-4), squad (11-20 plus 23rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains) | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | Standard coins; double goods (nonflammables only);standard items (nonflammables only) | Alignment: | Always lawful neutral | Advancement: | By character class |
| Description: |
Azers speak Ignan and Common.
Combat
Azers use broad-headed spears or well-crafted hammers in
combat. When unarmed, they attempt to grapple foes. They wear no
armor, for their tough skin provides ample protection.
Heat (Ex): Azers' bodies are intensely hot, so their
unarmed attacks deal additional fire damage. Their metallic
weapons also conduct this heat.
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