Medusa | Size & Type (subtype): | Medium-Size Monstrous Humanoid | Hit Dice: | 6d8+6 (33) | Initiative: | +2 (Dex) | Speed: | 30 ft. | Armor Class: | 15 (+2 Dex, +3 natural) | Attacks: | Shortbow +8/+3 ranged; or dagger +6/+1 melee, snakes +3melee | Damage: | Shortbow 1d6; or dagger 1d4, snakes 1d4 and poison | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Petrifying gaze, poison | Special Qualities: | | Saving Throws | Fortitude: 3 Reflex: 7 Will: 6
| Abilities: | Str: 10 Dex: 15 Con: 12 Int: 12 Wis: 13 Cha: 15 | Skills: | Bluff +11, Disguise +11, Move Silently +9, Spot +10 | Feats: | Point Blank Shot, Precise Shot, Weapon Finesse (snakes) | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or covey (2-4) | Challenge Rating: | 7 | Challenge Rating Value: | 7 | Treasure: | Double standard | Alignment: | Usually lawful evil | Advancement: | By character class |
| Description: |
Combat
Petrifying Gaze (Su): Turn to stone permanently, 30 feet,
Fortitude save (DC 15).
Poison (Ex): Snakes, Fortitude save (DC 14); initial damage
1d6 temporary Strength, secondary damage 2d6 temporary Strength.
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