Athach | Size & Type (subtype): | Huge Aberration | Hit Dice: | 14d8+70 (133) | Initiative: | +1 (Dex) | Speed: | 50 ft. | Armor Class: | 20 (-2 size, +1 Dex, +3 hide, +8 natural) | Attacks: | Huge club +12/+7 melee, 2 Huge clubs +12 melee, bite +14melee; or rock +5/+0 ranged, 2 rocks +5 ranged | Damage: | Huge club 2d6+8, 2 Huge clubs 2d6+4, bite 2d8+4 andpoison; or rock 2d6+8, 2 rocks 2d6 | Face and Reach: | 10 ft. by 10 ft./15 ft. | Special Attacks: | Poison | Special Qualities: | | Saving Throws | Fortitude: 9 Reflex: 5 Will: 10
| Abilities: | Str: 27 Dex: 12 Con: 21 Int: 7 Wis: 12 Cha: 6 | Skills: | Climb +16, Jump +16, Listen +7, Spot +7 | Feats: | Multiattack, Multidexterity, Multiweapon Fighting | Climate and Terrain: | Temperate and warm hill, mountains, andunderground | Climate: | temperate,warm | Terrain: | hill,mountains,underground | Organization: | Solitary, gang (2-4), or tribe (7-12) | Challenge Rating: | 7 | Challenge Rating Value: | 7 | Treasure: | 1/2 coins; double goods; standard items | Alignment: | Often chaotic evil | Advancement: | 15-28 HD (Huge) |
| Description: |
Athachs speak a crude dialect of Giant.
Combat
Athachs charge into melee combat unless their opponents are
out of reach, in which case they throw rocks. They sometimes try
to overrun armored opponents to reach unarmored opponents in back
ranks. With their first few melee attacks, athachs tend to flail
about indiscriminately. After a few rounds, they concentrate on
foes that have been hitting them most often and use their bites
on whoever has dealt them the most damage.
Poison (Ex): Bite, Fortitude save (DC 22); initial damage
1d6 temporary Strength, secondary damage 2d6 temporary Strength.
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