Combat
Assassin vines use simple tactics: They lie still until prey
comes within reach, then attack. They use their entangle ability
both to catch prey and to deter counterattacks.
Entangle (Su): An assassin vine can animate plants within 30
feet of itself as a free action. The effect lasts until the vine
dies or decides to end it (also a free action). The ability is
otherwise similar to entangle as cast by a 4th-level druid (save
DC 13).
Improved Grab (Ex): To use this ability, the assassin vine
must hit with its slam attack.
Constrict (Ex): An assassin vine deals 1d6+7 points of damage
with a successful grapple check against Medium-size or smaller
creatures.
Blindsight (Ex): Assassin vines have no visual organs but can
ascertain all foes within 30 feet using sound, scent, and
vibration.
Camouflage (Ex): Since an assassin vine looks like a normal
plant when at rest, it takes a successful Spot check (DC 20) to
notice it before it attacks. Anyone with Wilderness Lore or
Knowledge (plants or herbs) can use those skills instead of Spot
to notice the plant. Dwarves can use stonecunning to notice the
subterranean version.
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