Troll:Scrag | Size & Type (subtype): | Large Giant | Hit Dice: | 6d8+36 (63) | Initiative: | +2 (Dex) | Speed: | 20 ft., swim 40 ft. | Armor Class: | 18 (-1 size, +2 Dex, +7 natural) | Attacks: | 2 claws +9 melee, bite +4 melee | Damage: | Claw 1d6+6, bite 1d6+3 | Face and Reach: | 5 ft. by 5 ft./10 ft. | Special Attacks: | Rend 2d6+9 | Special Qualities: | Regeneration 5, scent, darkvision 90 ft. | Saving Throws | Fortitude: 11 Reflex: 4 Will: 3
| Abilities: | Str: 23 Dex: 14 Con: 23 Int: 6 Wis: 9 Cha: 6 | Skills: | Listen +5, Spot +5 | Feats: | Alertness, Iron Will | Climate and Terrain: | Any aquatic | Climate: | cold,temperate,warm | Terrain: | aquatic | Organization: | Solitary or gang (2-4) | Challenge Rating: | 5 | Challenge Rating Value: | 5 | Treasure: | Standard | Alignment: | Always chaotic evil | Advancement: | By character class |
| Description: |
Scrags speak Giant.
Combat
Scrags have no fear of death: They launch themselves into
combat without hesitation, flailing wildly at the closest
opponent. Even when confronted with fire, they try to get around
the flames and attack.
Rend (Ex): If a scrag hits with both claw attacks, it latches
onto the opponent's body and tears the flesh. This attack
automatically deals an additional 2d6+9 points of damage.
Regeneration (Ex): A scrag regenerates only if mostly
immersed in water. Fire and acid deal normal damage to a
scrag. If a scrag loses a limb or body part, the lost portion
regrows in 3d6 minutes. The creature can reattach the severed
member instantly by holding it to the stump.
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