Combat
Homunculi land on their victims and bite with their venomous
fangs.
Poison (Ex): Bite, Fortitude save (DC 11); initial damage
sleep for 1 minute, secondary damage sleep for another 5d6
minutes.
Construct: Immune to mind-influencing effects, poison,
disease, and similar effects. Not subject to critical hits,
subdual damage, ability damage, energy drain, or death from
massive damage.
Construction
A homunculus costs 100 gp to create, including 20 gp for the
body. This cost includes all the materials and spell components
that are consumed by or become a permanent part of the creation.
Creating the body requires a Craft (sculpture or masonry)
check (DC of 12).
After the body is sculpted, it is animated through an extended
magical ritual that requires a 7th-level character with the Craft
Wondrous Item feat. This ritual requires a week to complete: The
creator must labor for at least 8 hours each day in a specially
prepared laboratory or workroom, similar to an alchemist's
laboratory and costing 500 gp to establish. If the creator is
personally constructing the creature's body, the building
and ritual can be performed together.
A character not actively working on the ritual must rest and
can perform no other activities except eating, sleeping, or
talking. If he or she misses a day, the process fails, and the
ritual must be started anew; any gp spent on the failed ritual is
lost (but not XP). The previously crafted body can be reused, as
can the laboratory.
Completing the ritual requires casting arcane eye, mirror
image, and mending on the final day of the ritual and drains 25
XP from the creator. He or she must cast the spells personally,
but they can come from outside sources, such as scrolls.
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