Hobgoblin | Size & Type (subtype): | Medium-Size Humanoid (Goblinoid) | Hit Dice: | 1d8+1 (5) | Initiative: | +1 (Dex) | Speed: | 30 ft. | Armor Class: | 15 (+1 Dex, +3 studded leather, +1 small shield) | Attacks: | Longsword +1 melee; or javelin +2 ranged | Damage: | Longsword 1d8; or javelin 1d6 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | | Special Qualities: | Darkvision 60 ft. | Saving Throws | Fortitude: 3 Reflex: 1 Will: 0
| Abilities: | Str: 11 Dex: 13 Con: 13 Int: 10 Wis: 10 Cha: 10 | Skills: | Hide +1, Listen +3, Move Silently +3, Spot +3 | Feats: | Alertness | Climate and Terrain: | Temperate and warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Gang (4-9), band (10-100 plus 50% noncombatantsplus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls) | Challenge Rating: | 1/2 | Challenge Rating Value: | 0.5 | Treasure: | Standard | Alignment: | Usually lawful evil | Advancement: | By character class |
| Description: |
Hobgoblins speak Goblin and Common.
Combat
These creatures have a strong grasp of strategy and tactics
and are capable of carrying out sophisticated battle plans. Under
the leadership of a skilled strategist or tactician, their
discipline can prove a deciding factor. Hobgoblins hate elves and
attack them first, in preference to other opponents.
Skills: Hobgoblins receive a +4 racial bonus to Move Silently
checks.
Hobgoblin Characters
A hobgoblin's favored class is fighter. Hobgoblin clerics
can choose two of the following domains: Evil, Destruction, and
Trickery.
|
|