Breath Weapon (Su): Either a line of lightning 5 feet high,
5 feet wide, and 5x5x120 feet long or a cone of repulsion gas
60x60x60 feet long. It cannot use either breath weapon until 1d4
rounds later. Lightning damage 22d6, Reflex half DC 36;
gas damage Will save (DC 36) or be compelled to do nothing but
move away from the dragon for 1d6+11 rounds. This is a
mind-influencing compulsion enchantment.
Frightful Presence (Ex): The dragon can unsettle foes with its
mere presence whenever it attacks, charges, or flies overhead.
Creatures with fewer than 36 Hit Dice (except for other
dragons) within 330 feet of the dragon must succeed at a
Will save (DC 36) to avoid this fear effect, and remain immune
to that dragon's frightful presence for one day. On a failure,
creatures with 4 or fewer HD become panicked for 4d6 rounds and
those with 5 or more HD become shaken for 4d6 rounds.
Spells: Knows and casts arcane spells as a sorcerer of level
17, gaining bonus spells for a high Charisma score. Can also
cast cleric spells and those from the Animal, Law, and Water domains
as arcane spells.
Spell-Like Abilities: At will - speak with animals;
3/day-create food and water, polymorph self, fog cloud, detect
thoughts, control water. A bronze dragon's polymorph self
ability works just like the spell, except that each use allows only
one change, which lasts until the dragon assumes another form or
reverts to its own (which does not count as a use of this ability).
These abilities are as the spells cast by a 17 level sorcerer
(save DC 18 + spell level).
Immunities (Ex): All dragons are immune to sleep and paralysis
effects. All bronze dragons are also immune to electricity.
Water Breathing (Ex): A bronze dragon can breathe underwater
indefinitely and can freely use its breath weapon, spells, and
other abilities while submerged.
Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly
hearing and scent, but also by noticing vibration and other environmental
clues) with a range of 330 feet.
Keen Senses (Ex): Sees four times as well a human in low-light
conditions and twice as well in normal light. It also has darkvision
with a range of 1100 feet.
|