Dragon:Blue Dragon, Juvenile | Size & Type (subtype): | Large Dragon | Hit Dice: | 15d12+45 (142) | Initiative: | +0 (Dex) | Speed: | 40 ft., fly 150 ft. (poor), burrow 20 ft. | Armor Class: | 23 (-1 size, +14 natural) | Attacks: | Bite +18 melee, 2 Claws +13 melee, 2 Wings +13 melee, 1 Tail slap +13 | Damage: | Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6 | Face and Reach: | 5 ft. by 10 ft. / 10 ft. | Special Attacks: | Breath weapon, spells, spell-like abilities | Special Qualities: | Immunities, sound imitation, blindsight, keen senses | Saving Throws | Fortitude: 12 Reflex: 9 Will: 11
| Abilities: | Str: 19 Dex: 10 Con: 17 Int: 14 Wis: 15 Cha: 14 | Skills: | Bluff +13, Concentration +13, Diplomacy +13, Escape Artist +12, Knowledge (any) +12, Listen +15, Scry +12, Search +15, Spellcraft +15, Spot +15 | Feats: | Any 4 | Climate and Terrain: | Temperate and warm desert and underground | Climate: | temperate,warm | Terrain: | desert,underground | Organization: | solitary or clutch (2-5) | Challenge Rating: | 7 | Challenge Rating Value: | 7 | Treasure: | Double standard | Alignment: | Always lawful evil | Advancement: | 16-17 HD (Large) |
| Description: |
Breath Weapon (Su): Line of lightning 5 feet high, 5 feet wide,
and 5x5x80 feet long, every 1d4 rounds; damage 8d8,
Reflex half DC 20; effective both on the surface and
underwater.
Spells: Knows and casts arcane spells as a sorcerer of level
1, gaining bonus spells for a high Charisma score. Can also
cast cleric spells and those from the Air, Evil, and Law domains
as arcane spells.
Create/Destroy Water (Sp): The dragon can use this ability
three times per day. It works like the create water spell (as by
a 4 level sorcerer), except that the dragon can decide to
destroy water instead of creating it, which automatically spoils
unattended liquids containing water. Magic items (such as potions)
and items in a creature's possession must succeed at a Will
save (DC 19) or be ruined.
Immunities (Ex): All dragons are immune to sleep and paralysis
effects. All blue dragons are also immune to electricity.
Sound Imitation (Ex): The dragon can mimic any voice or sound
it has heard, anytime it likes. Listeners must succeed at a Will
save (DC 19) to detect the ruse.
Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly
hearing and scent, but also by noticing vibration and other environmental
clues) with a range of 120 feet.
Keen Senses (Ex): Sees four times as well a human in low-light
conditions and twice as well in normal light. It also has darkvision
with a range of 400 feet.
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