Zombie:Colossal Zombie | Size & Type (subtype): | Colossal Undead | Hit Dice: | 48d12+3 (315) | Initiative: | -2 (Dex) | Speed: | 40 ft. | Armor Class: | 11 (-8 size, -2 Dex, +11 natural) | Attacks: | Slam +25 melee | Damage: | Slam 4d6+13 | Face and Reach: | 40 ft. by 40 ft./25 ft. | Special Attacks: | | Special Qualities: | Undead, partial actions only | Saving Throws | Fortitude: 16 Reflex: 14 Will: 26
| Abilities: | Str: 29 Dex: 6 Con: Int: Wis: 10 Cha: 3 | Skills: | | Feats: | Toughness, Improved Critical (slam) | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, gang (2-5), squad, (6-10) or mob (11-20) | Challenge Rating: | 12 | Challenge Rating Value: | 12 | Treasure: | None | Alignment: | Always neutral | Advancement: | 49-96 HD (Colossal) |
| Description: |
Undead: Immune to mind-influencing effects, poison, sleep,
paralysis, stunning, and disease. Not subject to critical hits,
subdual damage, ability damage, energy drain, or death from
massive damage.
Partial Actions Only (Ex): Zombies have poor reflexes and can
perform only partial actions. Thus they can move or attack, but
can only do both if they charge (a partial charge).
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