Zombie:Huge Zombie | Size & Type (subtype): | Huge Undead | Hit Dice: | 8d12+3 (55) | Initiative: | -1 (Dex) | Speed: | 40 ft. | Armor Class: | 11 (-2 size, -1 Dex, +4 natural) | Attacks: | Slam +7 melee | Damage: | Slam 2d6+7 | Face and Reach: | 10 ft. by 10 ft./15 ft. | Special Attacks: | | Special Qualities: | Undead, partial actions only | Saving Throws | Fortitude: 2 Reflex: 1 Will: 6
| Abilities: | Str: 21 Dex: 8 Con: Int: Wis: 10 Cha: 1 | Skills: | | Feats: | Toughness | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, gang (2-5), squad (6-10), or mob (11-20) | Challenge Rating: | 3 | Challenge Rating Value: | 3 | Treasure: | None | Alignment: | Always neutral | Advancement: | 9-23 HD (Huge) |
| Description: |
Undead: Immune to mind-influencing effects, poison, sleep,
paralysis, stunning, and disease. Not subject to critical hits,
subdual damage, ability damage, energy drain, or death from
massive damage.
Partial Actions Only (Ex): Zombies have poor reflexes and can
perform only partial actions. Thus they can move or attack, but
can only do both if they charge (a partial charge).
|
|