Zombie:Medium Zombie | Size & Type (subtype): | Medium-Size Undead | Hit Dice: | 2d12+3 (16) | Initiative: | -1 (Dex) | Speed: | 30 ft. | Armor Class: | 11 (-1 Dex, +2 natural) | Attacks: | Slam +2 melee | Damage: | Slam 1d6+1 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | | Special Qualities: | Undead, partial actions only | Saving Throws | Fortitude: 0 Reflex: -1 Will: 3
| Abilities: | Str: 13 Dex: 8 Con: Int: Wis: 10 Cha: 1 | Skills: | | Feats: | Toughness | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Gang (2-5), squad (6-10), or mob (11-20) | Challenge Rating: | 1/2 | Challenge Rating Value: | 0.5 | Treasure: | None | Alignment: | Always neutral | Advancement: | 3 HD (Medium-size) |
| Description: |
Undead: Immune to mind-influencing effects, poison, sleep,
paralysis, stunning, and disease. Not subject to critical hits,
subdual damage, ability damage, energy drain, or death from
massive damage.
Partial Actions Only (Ex): Zombies have poor reflexes and can
perform only partial actions. Thus they can move or attack, but
can only do both if they charge (a partial charge).
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