Xorn:Average Xorn | Size & Type (subtype): | Medium-Size Outsider (Earth) | Hit Dice: | 7d8+14 (45) | Initiative: | +0 | Speed: | 20 ft., burrow 20 ft. | Armor Class: | 22 (+12 natural) | Attacks: | Bite +10 melee, 3 claws +8 melee | Damage: | Bite 4d6+3, claw 1d4+1 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Burrow | Special Qualities: | Fire and cold immunity, electricity resistance 10, half damage from slashing, all-around vision, tremorsense | Saving Throws | Fortitude: 7 Reflex: 5 Will: 5
| Abilities: | Str: 17 Dex: 10 Con: 15 Int: 10 Wis: 11 Cha: 10 | Skills: | Hide +10, Intuit Direction +10, Listen +10, Move Silently +10, Search +10, Spot +14 | Feats: | Multiattack, Power Attack | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, pair, or cluster (3-5) | Challenge Rating: | 6 | Challenge Rating Value: | 6 | Treasure: | None | Alignment: | Usually neutral | Advancement: | 8-14 HD (Medium-size) |
| Description: |
Xorns speak Terran and Common.
Burrow (Ex): A xorn can glide through stone, dirt, or almost
any other sort of earth except metal as easily as a fish swims
through water. Its burrowing leaves behind no tunnel or hole, nor
does it create any ripple or other signs of its presence. A move
earth spell cast on an area containing a burrowing xorn flings
the xorn back 30 feet, stunning the creature for 1 round unless
it succeeds at a Fortitude save.
Half Damage from Slashing (Ex): Slashing weapons deal
only half damage to xorns, with a minimum of 1 point of
damage.
All-Around Vision (Ex): Xorns' symmetrically placed
eyes allow them to look in any direction, bestowing a +4
racial bonus to Spot and Search checks. Xorns can't
be flanked.
Tremorsense (Ex): Xorns can automatically sense the
location of anything within 60 feet that is in contact
with the ground.
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