Sprite:Pixie | Size & Type (subtype): | Small Fey | Hit Dice: | 1d6 (3) | Initiative: | +4 (Dex) | Speed: | 20 ft., fly 60 ft. (good) | Armor Class: | 16 (+1 size, +4 Dex, +1 natural) | Attacks: | Dagger +5 melee; or composite shortbow +6 ranged | Damage: | Dagger 1d4-2; or composite shortbow 1d6 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Spell-like abilities, special arrows | Special Qualities: | SR 16, natural invisibility | Saving Throws | Fortitude: 0 Reflex: 6 Will: 4
| Abilities: | Str: 7 Dex: 18 Con: 11 Int: 16 Wis: 15 Cha: 16 | Skills: | Bluff +7, Concentration +4, Craft (any one) +7,Escape Artist +8, Heal +6, Hide +12, Listen +8, Move Silently +8, Ride +8, Search +9, Sense Motive +6, Spot +8 | Feats: | Dodge, Point Blank Shot, Rapid Shot, Weapon Finesse (dagger), Weapon Focus (shortbow) | Climate and Terrain: | Temperate forest | Climate: | temperate | Terrain: | forest | Organization: | Gang (2-4), band (6-11), or tribe (20-80) | Challenge Rating: | 4 | Challenge Rating Value: | 4 | Treasure: | No coins; 50% goods; 50% items | Alignment: | Always neutral good | Advancement: | 2-3 HD (Small) |
| Description: |
Natural Invisibility (Su): A pixie remains invisible even when
it attacks. This ability is constant, but the pixie can suppress
or resume it as a free action.
Spell-Like Abilities: 1/day-confusion (the pixie must touch
the target), dancing lights, detect chaos, detect good, detect
evil, detect law, detect thoughts, dispel magic, entangle,
permanent image (visual and auditory elements only), and
polymorph self. These abilities are as the spells cast by an
8th-level sorcerer (save DC 13 + spell level).
One pixie in ten can use Otto's irresistible dance once
per day as cast by an 8th-level sorcerer.
Special Arrows (Ex): Pixies sometimes employ arrows that deal
no damage but can erase memory or put a creature to sleep.
- Memory Loss: An opponent struck by the arrow must succeed at a
Fortitude save (DC 15) or lose all memory. The subject retains
skills, languages, and class abilities but forgets everything
else until he or she receives a heal spell or memory restoration
with limited wish, wish, or miracle.
- Sleep: Any opponent struck by the arrow, regardless of Hit
Dice, must succeed at a Fortitude save (DC 15) or be affected as
though by a sleep spell.
Skills: All sprites receive a +2 racial bonus to Search, Spot,
and Listen checks.
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