Sphinx:Criosphinx |
Size & Type (subtype): | Large Magical Beast | Hit Dice: | 10d10+30 (85) |
Initiative: | +0 | Speed: | 30 ft., fly 60 ft. (poor) |
Armor Class: | 20 (-1 size, +11 natural) | Attacks: | Butt +15 melee, 2 claws +10 melee |
Damage: | Butt 2d6+6, claw 1d6+3 | Face and Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Pounce, rake 1d6+3 | Special Qualities: | |
Saving Throws | Fortitude: 10 Reflex: 7 Will: 3
| Abilities: | Str: 23 Dex: 10 Con: 17 Int: 10 Wis: 11 Cha: 11 |
Skills: | Intimidate +8, Listen +10, Spot +10 | Feats: | Cleave, Flyby Attack, Power Attack |
Climate and Terrain: | Warm forest | Climate: | warm |
Terrain: | forest | Organization: | Solitary |
Challenge Rating: | 7 | Challenge Rating Value: | 7 |
Treasure: | Standard | Alignment: | Always neutral |
Advancement: | 11-15 HD (Large); 16-30 HD (Huge) |
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Description: |
Pounce (Ex): If a sphinx leaps upon a foe during the first
round of combat, it can make a full attack even if it has already
taken a move action.
Rake (Ex): A sphinx that pounces onto a creature can make two
rake attacks with its hind legs. Attack bonus +15 melee, damage 1d6+3.
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