Sphinx:Androsphinx | Size & Type (subtype): | Large Magical Beast | Hit Dice: | 12d10+48 (114) | Initiative: | +0 | Speed: | 50 ft., fly 80 ft. (poor) | Armor Class: | 22 (-1 size, +13 natural) | Attacks: | 2 claws +18 melee | Damage: | Claw 2d4+7 | Face and Reach: | 5 ft. by 10 ft./5 ft. | Special Attacks: | Pounce, rake 2d4+3, roar, spells | Special Qualities: | | Saving Throws | Fortitude: 12 Reflex: 8 Will: 7
| Abilities: | Str: 25 Dex: 10 Con: 19 Int: 16 Wis: 17 Cha: 17 | Skills: | Intimidate +13, Knowledge (any one) +5, Listen +15, Spot +15, Wilderness Lore +13 | Feats: | Alertness, Cleave, Great Cleave, Flyby Attack, Power Attack, Track | Climate and Terrain: | Any warm land | Climate: | warm | Terrain: | desert,forest,hill,marsh,mountains,plains | Organization: | Solitary | Challenge Rating: | 9 | Challenge Rating Value: | 9 | Treasure: | Standard | Alignment: | Always chaotic good | Advancement: | 13-18 HD (Large); 19-36 HD (Huge) |
| Description: |
Pounce (Ex): If a sphinx leaps upon a foe during the first
round of combat, it can make a full attack even if it has already
taken a move action.
Rake (Ex): A sphinx that pounces onto a creature can make two
rake attacks with its hind legs. Attack bonus +18 melee, damage 2d4+3.
Roar (Su): Three times per day an androsphinx can loose a
mighty roar. The first time it does this, all creatures within
500 feet must succeed at a Will save (DC 19) or be affected as
though by a fear spell for 12 rounds. If the sphinx roars a
second time during the same encounter, all creatures within 250
feet must succeed at a Fortitude save (DC 19) or be paralyzed for
1d4 rounds, and all those within 90 feet are deafened for 2d6
rounds (no save). If it roars a third time during the same
encounter, all those within 250 feet must succeed at a Fortitude
save (DC 19) or take 2d4 points of temporary Strength damage for
2d4 rounds. In addition, any Medium-size or smaller creature
within 90 feet must succeed at a Fortitude save (DC 19) or be
thrown to the ground and take 2d8 points of damage. The force of
this roar is so great that it deals 50 points of damage to any
stone or crystalline object within 90 feet. Magic items and held
or carried items can avoid damage with a successful Reflex save
(DC 19). Other androsphinxes are immune to these effects.
Spells: An androsphinx casts divine spells as a 6th-level
cleric from the cleric spell list and from the Good, Healing, and
Protection domains.
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