Salamander:Flamebrother | Size & Type (subtype): | Small Outsider (Fire) | Hit Dice: | 3d8+3 (16) | Initiative: | +1 (Dex) | Speed: | 20 ft. | Armor Class: | 19 (+1 size, +1 Dex, +7 natural) | Attacks: | Halfspear +5 melee, tail slap +3 melee | Damage: | Halfspear 1d6+1 and 1d6 fire, tail slap 1d4 and 1d6 fire | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Heat, constrict 1d4 and 1d6 fire | Special Qualities: | Fire subtype | Saving Throws | Fortitude: 4 Reflex: 4 Will: 5
| Abilities: | Str: 12 Dex: 13 Con: 12 Int: 14 Wis: 15 Cha: 13 | Skills: | Craft (metalworking) +11, Escape Artist +7, Hide +9, Listen +7, Search +7, Spot +7 | Feats: | Multiattack | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, pair, or cluster (3-5) | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | Standard (nonflammables only) | Alignment: | Usually evil (any) | Advancement: | 4-6 HD (Small) |
| Description: |
Flamebrothers speak only Ignan.
Heat (Ex): A salamander generates so much heat that its mere
touch deals additional fire damage. Salamanders' metallic
weapons also conduct this heat.
Constrict (Ex): A salamander deals automatic tail slap damage
(including fire damage) with a successful grapple check against
creatures up to one size larger than itself.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
Skills: Salamanders receive a +4 racial bonus to Craft
(metalworking) skill checks.
Feats: Salamanders have the Multiattack feat even without the
requisite three natural weapons.
Flamebrother Characters
Flamebrothers have no favored class. They sometimes become
adepts or warriors.
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