Ogre:Ogre Mage | Size & Type (subtype): | Large Giant | Hit Dice: | 5d8+15 (37) | Initiative: | +4 (Improved Initiative) | Speed: | 30 ft., fly 40 ft. (good) | Armor Class: | 18 (-1 size, +5 natural, +4 chain shirt) | Attacks: | Huge greatsword +7 melee; or Huge longbow +2 ranged | Damage: | Huge greatsword 2d8+7; or Huge longbow 2d6 | Face and Reach: | 5 ft. by 5 ft./10 ft. | Special Attacks: | Spell-like abilities | Special Qualities: | Regeneration 2, SR 18 | Saving Throws | Fortitude: 7 Reflex: 1 Will: 3
| Abilities: | Str: 21 Dex: 10 Con: 17 Int: 14 Wis: 14 Cha: 17 | Skills: | Concentration +6, Listen +5, Spellcraft +4, Spot +5 | Feats: | Improved Initiative | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, pair, or troupe (1-2 plus 2-4 ogres) | Challenge Rating: | 8 | Challenge Rating Value: | 8 | Treasure: | Double standard | Alignment: | Usually lawful evil | Advancement: | By character class |
| Description: |
Ogre mages speak Giant and Common.
Spell-Like Abilities: At will-darkness and invisibility;
1/day-charm person, cone of cold, gaseous form, polymorph self,
and sleep. These abilities are as the spells cast by a 9th-level
sorcerer (save DC 13 + spell level).
Flight (Su): An ogre mage can cease or resume flight as a free
action. While in gaseous form it can fly at normal speed and has
perfect maneuverability.
Regeneration (Ex): Ogre mages take normal damage from fire and
acid. An ogre mage that loses a limb or body part can reattach it
by holding the severed member to the stump. Reattachment takes 1
minute. If the head or other vital organ is severed, it must be
reattached within 10 minutes or the creature dies. Ogre mages
cannot regrow lost body parts.
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