Ettin | Size & Type (subtype): | Large Giant | Hit Dice: | 10d8+20 (65) | Initiative: | +3 (-1 Dex, +4 Improved Initiative) | Speed: | 40 ft. | Armor Class: | 18 (-1 size, -1 Dex, +7 natural, +3 hide) | Attacks: | 2 greatclubs +12/+7 melee; or 2 longspears +5/+0 ranged | Damage: | Greatclub 1d10+6; longspear 1d8+6 | Face and Reach: | 5 ft. by 5 ft./10 ft. | Special Attacks: | Superior two-weapon fighting | Special Qualities: | Darkvision 90 ft. | Saving Throws | Fortitude: 9 Reflex: 2 Will: 3
| Abilities: | Str: 23 Dex: 8 Con: 15 Int: 6 Wis: 10 Cha: 11 | Skills: | Listen +10, Search +0, Spot +10 | Feats: | Alertness, Improved Initiative, Power Attack | Climate and Terrain: | Cold and temperate hill, mountains, andunderground | Climate: | cold,temperate | Terrain: | hill,mountains,underground | Organization: | Solitary, gang (2-4), troupe (1-2 plus 1-2 brownbears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins) | Challenge Rating: | 5 | Challenge Rating Value: | 5 | Treasure: | Standard | Alignment: | Usually chaotic evil | Advancement: | By character class |
| Description: |
Ettins have no language of their own but speak a pidgin of
Orc, Goblin, and Giant. Creatures that can speak any of these
languages must succeed at an Intelligence check (DC 15) to
communicate with an ettin. Check once for each bit of
information: If the other creature speaks two of these languages,
the DC is 10, and for someone who speaks all three, the DC is 5.
Combat
Superior Two-Weapon Fighting (Ex): An ettin fights with a club
or spear in each hand. Because each of its two heads controls an
arm, the ettin does not suffer an attack or damage penalty for
attacking with two weapons.
Skills: An ettin's two heads give it a +2 racial bonus to
Listen, Spot, and Search checks.
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