Hag:Annis | Size & Type (subtype): | Large Monstrous Humanoid | Hit Dice: | 7d8+14 (45) | Initiative: | +1 (Dex) | Speed: | 40 ft. | Armor Class: | 20 (-1 size, +1 Dex, +10 natural) | Attacks: | 2 claws +13 melee, bite +8 melee | Damage: | Claw 1d6+7, bite 1d6+3 | Face and Reach: | 5 ft. by 5 ft./10 ft. | Special Attacks: | Improved grab, rend 2d6+14, spell-like abilities | Special Qualities: | SR 19, steely skin | Saving Throws | Fortitude: 4 Reflex: 6 Will: 6
| Abilities: | Str: 25 Dex: 12 Con: 14 Int: 13 Wis: 13 Cha: 10 | Skills: | Concentration +12, Hide +7, Listen +11, Spot +11 | Feats: | Alertness, Blind-Fight, Combat Casting | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants) | Challenge Rating: | 6 or 12 (covey) | Challenge Rating Value: | 6 | Treasure: | Standard | Alignment: | Always chaotic evil | Advancement: | By character class |
| Description: |
Annis speak Giant and Common.
Improved Grab (Ex): To use this ability, the annis must hit a
Large or smaller creature with a claw attack.
Rend (Ex): An annis that hits with both claw attacks latches
onto the opponent's body and tears the flesh. This attack
automatically deals an additional 2d6+14 points of damage.
Tear (Ex): An annis automatically hits a held opponent with
all its melee attacks each round it maintains the hold.
Spell-Like Abilities: 3/day-change self and fog cloud. These
abilities are as the spells cast by an 8th-level sorcerer.
Steely Skin (Ex): The steely skin of an annis reduces damage
dealt by slashing and piercing weapons by 1 point of damage per
hit. Conversely, their brittle bones increase damage dealt by
bludgeoning weapons by 1 point per hit. (Treat combination
weapons such as morningstars as bludgeoning weapons.)
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