Displacer Beast |
Size & Type (subtype): | Large Magical Beast | Hit Dice: | 6d10+18 (51) |
Initiative: | +2 (Dex) | Speed: | 40 ft. |
Armor Class: | 16 (-1 size, +2 Dex, +5 natural) | Attacks: | 2 tentacles +9 melee, bite +4 melee |
Damage: | Tentacle 1d6+4, bite 1d8 +2 | Face and Reach: | 5 ft. by 10 ft./5 ft. (15 ft. with tentacles) |
Special Attacks: | | Special Qualities: | Displacement, resistance to ranged attacks |
Saving Throws | Fortitude: 8 Reflex: 7 Will: 3
| Abilities: | Str: 18 Dex: 15 Con: 16 Int: 5 Wis: 12 Cha: 8 |
Skills: | Hide +12, Listen +3, Move Silently +7, Spot +6 | Feats: | Alertness, Dodge |
Climate and Terrain: | Temperate forest, hill, or mountains andunderground | Climate: | temperate |
Terrain: | forest,hill,mountains,underground | Organization: | Solitary, pair, or pride (6-10) |
Challenge Rating: | 4 | Challenge Rating Value: | 4 |
Treasure: | 1/10 coins; 50% goods; 50% items | Alignment: | Usually lawful evil |
Advancement: | 7-9 HD (Large); 10-18 HD (Huge) |
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Description: |
Combat
Displacer beasts rake opponents with their tentacles and bite
foes that get close.
Displacement (Su): A light-bending glamer continually
surrounds a displacer beast, making it difficult to surmise the
creature's true location. Any melee or ranged attack
directed at it has a 50% miss chance unless the attacker can
locate the beast by some means other than sight. A true seeing
effect allows the user to see the beast's position, but see
invisibility has no effect.
Resistance to Ranged Attacks (Su): A displacer beast gains a
+2 resistance bonus to saves against any ranged spell or ranged
magical attack that specifically targets it (except for ranged
touch attacks).
Skills: A displacer beast receives a +8 racial bonus to Hide
checks, thanks to its displacement power.
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