Elemental:Fire Elemental, Huge | Size & Type (subtype): | Huge Elemental (Fire) | Hit Dice: | 16d8+64 (136) | Initiative: | +11 (+7 Dex, +4 Improved Initiative) | Speed: | 50 ft. | Armor Class: | 19 (-2 size, +7 Dex, +4 natural) | Attacks: | Slam +17/+12/+7 melee | Damage: | Slam 2d8+6 and 2d8 fire | Face and Reach: | 10 ft. by 5 ft./15 ft. | Special Attacks: | Burn | Special Qualities: | Elemental, damage reduction 10/+2, fire subtype | Saving Throws | Fortitude: 9 Reflex: 17 Will: 5
| Abilities: | Str: 18 Dex: 25 Con: 18 Int: 6 Wis: 11 Cha: 11 | Skills: | Listen +18, Spot +18 | Feats: | Dodge, Improved Initiative, Mobility, Weapon Finesse (slam) | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 7 | Challenge Rating Value: | 7 | Treasure: | None | Alignment: | Usually neutral | Advancement: | 17-20 HD (Huge) |
| Description: |
A huge fire elemental is 32 feet high and weighs 8 lbs.
Fire elementals speak Ignan, though they rarely choose to do
so. When one does, its voice sounds like the crackle and hiss of
a great fire.
Combat
Elemental: Immune to poison, sleep, paralysis, and stunning.
Not subject to critical hits.
Burn (Ex): Those hit by a fire elemental's slam attack
must succeed at a Reflex save (DC 22) or catch fire. The flame burns for
1d4 rounds. A burning creature can take a move-equivalent action to
put out the flame.
Creatures hitting a fire elemental with natural weapons or
unarmed attacks take fire damage as though hit by the
elemental's attack, and also catch fire unless they succeed
at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
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