Delvers speak Terran and Undercommon.
Combat
Delvers prefer to fight from their tunnels, which they use to
protect their flanks while lashing out with their flippers.
Corrosive Slime (Ex): Delvers produce a mucuslike slime that
contains a highly corrosive substance. The slime is particularly
effective against stone. A delver's mere touch deals 2d6
points of damage to organic creatures or objects. Against
metallic creatures or objects, a delver's slime deals 4d8
points of damage, and against stony creatures (including earth
elementals) or objects it deals 8d10 points of damage. A slam
attack by a delver leaves a patch of slime that deals 2d6 points
of damage on contact and another 2d6 points of damage in each of
the next 2 rounds. A large quantity (at least a quart) of water
or weak acid, such as vinegar, washes off the slime. An
opponent's armor and clothing dissolve and become useless
immediately unless the wearer succeeds at a Reflex save (DC 22).
Weapons that strike a delver also dissolve immediately unless the
wielder succeeds at a Reflex save (DC 22). Creatures attacking
the delver with natural weapons take damage from the slime each
time their attacks hit unless they succeed at Reflex saves (DC
22).
Tremorsense (Ex): A delver can automatically sense the
location of anything within 60 feet that is in contact with the
ground.
Stone Shape (Ex): A delver can alter its slime to temporarily
soften stone instead of dissolving it. Once every 10 minutes, a
delver can soften and shape up to 25 cubic feet of stone, as
stone shape cast by a 15th-level druid.
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