Celestial:Planetar | Size & Type (subtype): | Large Outsider (Good) | Hit Dice: | 14d8+70 (133) | Initiative: | +8 (+4 Dex, +4 Improved Initiative) | Speed: | 30 ft., fly 90 ft. (good) | Armor Class: | 32 (-1 size, +4 Dex, +19 natural) | Attacks: | +3 greatsword +23/+18/+13 melee | Damage: | +3 greatsword 2d6+13 | Face and Reach: | 5 ft. by 5 ft./10 ft. | Special Attacks: | Spell-like abilities, spells | Special Qualities: | Damage reduction 30/+3, SR 30, regeneration 10, protective aura, immunities, fire resistance 20, tongues, poison saves, keen vision | Saving Throws | Fortitude: 14 Reflex: 13 Will: 15
| Abilities: | Str: 25 Dex: 19 Con: 20 Int: 22 Wis: 23 Cha: 22 | Skills: | Concentration +16, Escape Artist +20, Hide +17, Knowledge (any five) or Craft (any five) +21, Listen +23, Move Silently +17, Sense Motive +23, Search +19, Spot +23 | Feats: | Blind-Fight, Cleave, Improved Initiative, Power Attack | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or pair | Challenge Rating: | 16 | Challenge Rating Value: | 16 | Treasure: | No coins; double goods; standard items | Alignment: | Always good (any) | Advancement: | 15-21 HD (Large); 22-42 HD (Huge) |
| Description: |
Celestials speak Celestial, Infernal, and Draconic.
Spell-Like Abilities: At will: continual flame, dispel magic,
holy smite, improved invisibility (self only), lesser
restoration, remove curse, remove disease, remove fear, and speak
with dead; 3/day-blade barrier, flame strike, and raise dead;
1/day-earthquake, greater restoration, shapechange, and symbol
(any). These abilities are as the spells cast by a 17th-level
sorcerer (save DC 16 + spell level).
The following abilities are always active on the
planetar's person, as the spells cast by a 17th-level
sorcerer: detect evil, detect snares and pits, discern lies, see
invisibility, and true seeing. They can be dispelled, but the
planetar can reactivate them as a free action.
Spells: Planetars can cast divine spells from the cleric list
and from the Air, Destruction, Good, Law, and War domains as
17th-level clerics (save DC 16 + spell level).
Protective Aura (Su): As a free action, planetars can surround
themselves with a nimbus of light having a radius of 20 feet. This acts
as a double-strength magic circle against evil and as a minor globe of
invulnerability, both as cast by a sorcerer whose level equal to
the celestial's Hit Dice. The aura can be dispelled, but the
celestial can create it again as a free action on its next turn.
Tongues (Su): All celestials can speak with any creature that
has a language, as though using a tongues spell cast by a
14th-level sorcerer. This ability is always active.
Immunities (Ex): Planetars are immune to electricity,
petrification, cold, and acid.
Poison Saves (Ex): All celestials receive a +4 racial bonus
to Fortitude saves against poison.
Keen Vision (Ex): All celestials have low-light vision and
60-foot darkvision.
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