Celestial:Hound Archon | Size & Type (subtype): | Medium-Size Outsider (Good, Lawful) | Hit Dice: | 6d8+6 (33) | Initiative: | +4 (Improved Initiative) | Speed: | 40 ft. or 60 ft.* | Armor Class: | 19 (+9 natural) | Attacks: | Bite +8 melee, 2 slams +3 melee; or greatsword +8/+3 melee, bite +3 melee | Damage: | Bite 1d8+2, slam 1d4+1; greatsword 2d6+2, bite 1d8+1 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Spell-like abilities, aura of menace | Special Qualities: | Damage reduction 10/+1, SR 16, scent, alternate form, magic circle against evil, electricity and petrification immunity, teleport, tongues, poison saves, keen vision | Saving Throws | Fortitude: 6 Reflex: 5 Will: 6
| Abilities: | Str: 15 Dex: 10 Con: 13 Int: 10 Wis: 13 Cha: 12 | Skills: | Concentration +8, Hide +7*, Jump +9, Listen +8, Move Silently +7, Sense Motive +8, Spot +7, Wilderness Lore +1* | Feats: | Improved Initiative, Track | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, pair, or squad (3-5) | Challenge Rating: | 4 | Challenge Rating Value: | 4 | Treasure: | No coins; double goods; standard items | Alignment: | Always lawful good | Advancement: | 7-9 HD (Medium-size); 10-18 HD (Large) |
| Description: |
Celestials speak Celestial, Infernal, and Draconic.
Combat
Spell-Like Abilities: At will: aid, continual flame, detect
evil, and message. These abilities are as the spells cast by a
6th-level sorcerer.
Alternate Form (Su): Hound archons can assume any canine form
(except that of a werewolf or other lycanthrope) as a standard
action. This ability is similar to the polymorph self spell but
allows only canines. *While in canine form, a hound archon gains
the higher of the two listed speeds and a +4 circumstance bonus to
Hide and Wilderness Lore checks.
Aura of Menace (Su): A righteous aura surrounds a hound archon
that fights or gets angry. Any hostile creature within a 20-foot radius
of an archon must succeed at a Will save (DC 16) to resist its effects.
Those who fail suffer a -2 morale penalty to attacks, AC, and saves
for one day or until they successfully hit the archon that generated
the aura. A creature that has resisted or broken the effect cannot be
affected again by that archon's aura for one day.
Magic Circle against Evil (Su): A magic circle against evil
effect always surrounds archons, identical with the spell cast by
a sorcerer whose level equals the archon's Hit Dice. The
effect can be dispelled, but the archon can create it again
during its next turn as a free action. (The defensive benefits
from the circle are not included in the statistics block.)
Teleport (Su): Archons can teleport without error at will, as
the spell cast by a 14th-level sorcerer, except that the creature
can transport only itself and up to 50 pounds of objects.
Tongues (Su): All celestials can speak with any creature that
has a language, as though using a tongues spell cast by a
14th-level sorcerer. This ability is always active.
Poison Saves (Ex): All celestials receive a +4 racial bonus
to Fortitude saves against poison.
Keen Vision (Ex): All celestials have low-light vision and
60-foot darkvision.
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