Skills: | Bluff +11, Hide +11*, Intimidate +11, Jump +12, Listen +11, Move Silently +10, Spot +11 | Feats: | Combat Reflexes, Improved Initiative |
Description: |
Barghests speak Goblin, Worg, and Infernal.
Combat
Barghests can claw and bite, no matter what their form, and
usually disdain weapons. Though they love killing, they have
little stomach for direct combat and attack from ambush whenever
possible. Once battle is joined, barghests hide and use project
image to conceal their true numbers and locations, with emotion
and charm person to keep opponents off balance. They try to pit
as many of themselves against as few of the enemy as possible,
and use their high speed to stay way from the enemy's main
strength.
Spell-Like Abilities: At will-levitate, misdirection, and
project image; 1/day-charm monster, charm person, dimension door,
and emotion. These abilities are as the spells cast by a sorcerer
whose level equals the barghest's HD (save DC 12 + spell
level).
Feed (Su): When a barghest slays a humanoid opponent, it
can feed on the corpse, devouring both flesh and life force, as a
full-round action. For every 8 HD or levels a barghest consumes,
it gains 1 Hit Die. Feeding destroys the victim's body and
prevents any form of raising or resurrection that requires part
of the corpse. A wish, miracle, or true resurrection spell can
restore a devoured victim to life, but there is a 50% chance that
even such powerful magic will fail.
Alternate Form (Su): A barghest can assume the form of a
goblin or a large wolf as a standard action. This ability is
similar to the polymorph self spell, except that it allows only
goblin and wolf forms. *While in wolf form, a barghest gains
the higher of the two listed speeds and a +4 circumstance bonus
to Hide checks.
Pass Without Trace (Ex): A barghest in wolf form can pass
without trace (as the spell) as a free action.
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