Combat
An animated object's abilities vary depending on its form.
It always has the construct qualities, and can have one or more of the
following special abilities.
Construct: Immune to mind-influencing effects, poison,
disease, and similar effects. Not subject to critical hits,
subdual damage, ability damage, energy drain, or death from
massive damage.
Blind (Ex): A sheetlike animated object such as a carpet or
tapestry can grapple an opponent up to three sizes larger. The
object makes a normal grapple check. If it gets a hold, it wraps
itself around the opponent's head, blinding that creature
until removed. The blinded creature cannot make Spot, Search, or
Track checks and suffers a -6 circumstance penalty to other
checks related to perception, such as Listen.
Constrict (Ex): A flexible animated object such as a rope,
vine, or rug deals automatic slam damage with a successful
grapple check against creatures up to one size larger than
itself. An object of at least Large size can make constrict
attacks against multiple creatures at once, if they all are at
least two sizes smaller than the object and fit under it.
Trample (Ex): An animated object of at least Large size and
with a hardness of at least 10 can trample creatures two or more
sizes smaller for the object's slam damage. Opponents who do
not make attacks of opportunity against the object can attempt
Reflex saves (DC 10 + 1/2 object's HD) to halve the damage.
Hardness (Ex): An animated object has the same hardness it had
before it was animated.
Improved Speed (Ex): The base speeds given in the statistics
block assume that animated objects lurch, rock, or slither along.
Objects with two legs (statues, ladders) or a similar shape that
allows faster movement have a speed bonus of 10 feet. Objects
with multiple legs (tables, chairs) have a speed bonus of 20
feet. Wheeled objects gain a speed bonus of 40 feet. Objects
might have additional modes of movement. A wooden object can
float and has a swim speed equal to half its land speed. A rope
or similar sinuous object has a climb speed equal to half its
land speed. A sheetlike object can fly (clumsy maneuverability)
at half its normal speed.
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