Vermin:Monstrous Spider, Colossal | Size & Type (subtype): | Colossal Vermin | Hit Dice: | 48d8+48 (264) | Initiative: | +3 (Dex) | Speed: | 30 ft., climb 20 ft. (40 ft., climb 20 ft.) | Armor Class: | 20 (-8 size, +3 Dex, +15 natural) | Attacks: | Bite +36 melee | Damage: | Bite 4d6+12 and poison | Face and Reach: | 40 ft. by 40 ft./15 ft. | Special Attacks: | Poison, web | Special Qualities: | Vermin | Saving Throws | Fortitude: 27 Reflex: 19 Will: 16
| Abilities: | Str: 27 Dex: 17 Con: 12 Int: Wis: 10 Cha: 2 | Skills: | Climb +20, Hide -6, Jump +8*, Spot +7* | Feats: | | Climate and Terrain: | Temperate and warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 10 | Challenge Rating Value: | 10 | Treasure: | 1/10 coins; 50% goods; 50% items | Alignment: | Always neutral | Advancement: | 49-64 HD (Colossal) |
| Description: |
Diameter 40 feet (including legs),
Body Diameter 13 feet, Height 10 feet.
Poison (Ex): Bite, Fortitude save (DC 35); initial and
secondary damage 2d8 temporary Strength.
Web (Ex): Escape DC 32, Break DC 38, Hit Points 18.
Vermin: Immune to mind-influencing effects.
Skills: Monstrous spiders receive a +4 racial bonus to Hide
and Spot checks. *Monstrous spiders gain a +8 competence bonus to
Hide and Move Silently checks when using their webs. *Hunting spiders
receive a +6 racial bonus to Jump checks and a +8 racial bonus to
Spot checks.
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