Vermin:Monstrous Centipede, Huge | Size & Type (subtype): | Huge Vermin | Hit Dice: | 4d8 (18) | Initiative: | +2 (Dex) | Speed: | 40 ft. | Armor Class: | 16 (-2 size, +2 Dex, +6 natural) | Attacks: | Bite +4 melee | Damage: | Bite 2d6+4 and poison | Face and Reach: | 10 ft. by 30 ft./10 ft. | Special Attacks: | Poison | Special Qualities: | Vermin | Saving Throws | Fortitude: 4 Reflex: 3 Will: 1
| Abilities: | Str: 17 Dex: 15 Con: 10 Int: Wis: 10 Cha: 2 | Skills: | Climb +11, Hide +1, Spot +7 | Feats: | | Climate and Terrain: | Temperate and warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or colony (2-5) | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | None | Alignment: | Always neutral | Advancement: | 5-15 HD (Huge) |
| Description: |
Length 30 feet, Width 4 feet (including legs),
Body Width 1 1/2 feet, Height 2 feet.
Poison (Ex): Bite, Fortitude save (DC 18); initial and
secondary damage 1d6 temporary Dexterity.
Vermin: Immune to mind-influencing effects.
Skills: Monstrous centipedes receive a +4 racial bonus to
Climb, Hide, and Spot checks.
|
|