Vermin:Monstrous Centipede, Small | Size & Type (subtype): | Small Vermin | Hit Dice: | 1/2 d8 (2) | Initiative: | +2 (Dex) | Speed: | 30 ft. | Armor Class: | 14 (+1 size, +2 Dex, +1 natural) | Attacks: | Bite +3 melee | Damage: | Bite 1d4-3 and poison | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Poison | Special Qualities: | Vermin | Saving Throws | Fortitude: 2 Reflex: 2 Will: 0
| Abilities: | Str: 5 Dex: 15 Con: 10 Int: Wis: 10 Cha: 2 | Skills: | Climb +5, Hide +13, Spot +7 | Feats: | Weapon Finesse (bite) | Climate and Terrain: | Temperate and warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Colony (2-5) or swarm (6-11) | Challenge Rating: | 1/4 | Challenge Rating Value: | 0.25 | Treasure: | None | Alignment: | Always neutral | Advancement: | |
| Description: |
Length 4 feet, Width 6 inches (including legs),
Body Width 2 inches, Height 3 inches.
Poison (Ex): Bite, Fortitude save (DC 11); initial and
secondary damage 1d2 temporary Dexterity.
Vermin: Immune to mind-influencing effects.
Skills: Monstrous centipedes receive a +4 racial bonus to
Climb, Hide, and Spot checks.
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