Chimera | Size & Type (subtype): | Large Magical Beast | Hit Dice: | 9d10+27 (76) | Initiative: | +1 (Dex) | Speed: | 30 ft., fly 50 ft. (poor) | Armor Class: | 16 (-1 size, +1 Dex, +6 natural) | Attacks: | Bite +12 melee, bite +10 melee, butt +10 melee, 2 claws+10 melee | Damage: | Bite 2d6+4, bite 1d8+2, butt 1d8+2, claw 1d6+2 | Face and Reach: | 5 ft. by 10 ft./5 ft. | Special Attacks: | Breath weapon | Special Qualities: | Scent | Saving Throws | Fortitude: 9 Reflex: 7 Will: 4
| Abilities: | Str: 19 Dex: 13 Con: 17 Int: 4 Wis: 13 Cha: 10 | Skills: | Hide +4, Listen +9, Spot +9 | Feats: | Alertness, Multiattack | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, pride (3-5), or flight (6-13) | Challenge Rating: | 7 | Challenge Rating Value: | 7 | Treasure: | Standard | Alignment: | Usually chaotic evil | Advancement: | 10-13 HD (Large); 14-27 HD (Huge) |
| Description: |
Chimeras can speak Draconic but seldom bother to do so, except
when toadying to more powerful creatures.
Combat
A deadly foe, the chimera prefers to surprise prey. It often
swoops down from the sky or lies concealed until it charges. The
dragon head can loose a breath weapon instead of biting. Several
chimeras attack in concert.
Breath Weapon (Su): Every 1d4 rounds, damage 3d8, Reflex half
DC 17. Use all rules for dragon breath of the appropriate variety
(see the Dragon entry) except as specified in the table below.
To determine the head color and breath weapon randomly, roll
1d10 and consult the table.
1d10 Head Color Breath Weapon
---- ---------- -------------
1-2 Black Line of acid
3-4 Blue Line of lightning
5-6 Green Cone of gas
7-8 Red Cone of fire
9-10 White Cone of cold
A line is always 5 feet high, 5 feet wide, and 40 feet long.
A cone is always 20 feet long.
Skills: The chimera's three heads give it a +2 racial
bonus to Spot and Listen checks.
|
|