Vermin:Giant Bee | Size & Type (subtype): | Medium-Size Vermin | Hit Dice: | 3d8 (13) | Initiative: | +2 (Dex) | Speed: | 20 ft., fly 80 ft. (good) | Armor Class: | 14 (+2 Dex, +2 natural) | Attacks: | Sting +2 melee | Damage: | Sting 1d4 and poison | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Poison | Special Qualities: | Vermin | Saving Throws | Fortitude: 3 Reflex: 3 Will: 2
| Abilities: | Str: 11 Dex: 14 Con: 11 Int: Wis: 12 Cha: 9 | Skills: | Intuit Direction +6, Spot +6 | Feats: | | Climate and Terrain: | Temperate and warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, swarm (2-5), or hive (11-20) | Challenge Rating: | 1/2 | Challenge Rating Value: | 0.5 | Treasure: | No coins; 1/4 goods (honey only); no items | Alignment: | Always neutral | Advancement: | 4-6 HD (Medium-size); 7-9 HD (Large) |
| Description: |
Poison (Ex): Sting, Fortitude save (DC 13); initial and
secondary damage 1d6 temporary Constitution. A bee that
successfully stings another creature pulls away, leaving its
stinger in the creature. The bee then dies.
Vermin: Immune to mind-influencing effects.
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