Vermin:Giant Ant, Soldier | Size & Type (subtype): | Medium-Size Vermin | Hit Dice: | 2d8+2 (11) | Initiative: | +0 | Speed: | 50 ft., climb 20 ft. | Armor Class: | 17 (+7 natural) | Attacks: | Bite +3 melee | Damage: | Bite 2d4+3 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Improved grab, acid sting | Special Qualities: | Vermin | Saving Throws | Fortitude: 4 Reflex: 0 Will: 1
| Abilities: | Str: 14 Dex: 10 Con: 13 Int: Wis: 13 Cha: 11 | Skills: | Climb +10, Listen +6, Spot +6 | Feats: | | Climate and Terrain: | Temperate and warm desert, forest, hill, plains, and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,plains,underground | Organization: | Solitary or gang (2-4) | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | None | Alignment: | Always neutral | Advancement: | 3-4 HD (Medium-size); 5-6 HD (Large) |
| Description: |
Improved Grab (Ex): To use this ability, the giant ant must
hit with its bite attack. A giant ant soldier that gets a hold
can sting.
Acid Sting (Ex): The giant ant soldier has a stinger and an
acid-producing gland and in its abdomen. If it successfully grabs
an opponent, it can attempt to sting each round using its full
attack bonus. A hit with the sting attack deals 1d4+1 points of
piercing damage and 1d4 points of acid damage.
Vermin: Immune to mind-influencing effects.
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