Animal:Wolverine | Size & Type (subtype): | Medium-Size Animal | Hit Dice: | 3d8+12 (25) | Initiative: | +2 (Dex) | Speed: | 30 ft., burrow 10 ft., climb 10 ft. | Armor Class: | 14 (+2 Dex, +2 natural) | Attacks: | 2 claws +4 melee; bite -1 melee | Damage: | Claw 1d4+2; bite 1d6+1 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Rage | Special Qualities: | Scent | Saving Throws | Fortitude: 7 Reflex: 5 Will: 2
| Abilities: | Str: 14 Dex: 15 Con: 19 Int: 1 Wis: 12 Cha: 10 | Skills: | Climb +15, Listen +6, Spot +6 | Feats: | | Climate and Terrain: | Cold and temperate forest and hill | Climate: | cold,temperate | Terrain: | forest,hill | Organization: | Solitary | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | None | Alignment: | Always neutral | Advancement: | 4-5 HD (Large) |
| Description: |
Rage (Ex): A wolverine that takes damage in combat flies into
a berserk rage the following round, clawing and biting madly
until either it or its opponent is dead. An enraged wolverine
gains +4 Strength, +4 Constitution, and -2 AC. The creature
cannot end its rage voluntarily.
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