Animal:Snake, Huge Viper | Size & Type (subtype): | Huge Animal | Hit Dice: | 4d8+4 (22) | Initiative: | +4 (Dex) | Speed: | 20 ft., climb 20 ft., swim 20 ft. | Armor Class: | 15 (-2 size, +4 Dex, +3 natural) | Attacks: | Bite +5 melee | Damage: | Bite 1d4 and poison | Face and Reach: | 15 ft. by 15 ft. (coiled)/10 ft. | Special Attacks: | Poison | Special Qualities: | Scent | Saving Throws | Fortitude: 5 Reflex: 8 Will: 2
| Abilities: | Str: 10 Dex: 19 Con: 13 Int: 1 Wis: 12 Cha: 2 | Skills: | Balance, +12, Climb +12, Hide +3, Listen +9, Spot +9 | Feats: | Weapon Finesse (bite) | Climate and Terrain: | Temperate and warm land, aquatic, and underground | Climate: | temperate,warm | Terrain: | aquatic,desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 3 | Challenge Rating Value: | 3 | Treasure: | None | Alignment: | Always neutral | Advancement: | 5-6 HD (Huge); 7-12 HD (Gargantuan) |
| Description: |
Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large
and smaller, DC 13 for a Huge viper); initial and secondary
damage 1d6 temporary Constitution.
Skills: Snakes receive a +4 racial bonus to Hide, Listen, and
Spot checks and a +8 racial bonus to Balance checks. They can use
either their Strength or Dexterity modifier for Climb checks,
whichever is better.
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