Animal:Snake, Large Viper | Size & Type (subtype): | Large Animal | Hit Dice: | 3d8 (13) | Initiative: | +3 (Dex) | Speed: | 20 ft., climb 20 ft., swim 20 ft. | Armor Class: | 15 (-1 size, +3 Dex, +3 natural) | Attacks: | Bite +4 melee | Damage: | Bite 1d4 and poison | Face and Reach: | 5 ft. by 5 ft. (coiled)/10 ft. | Special Attacks: | Poison | Special Qualities: | Scent | Saving Throws | Fortitude: 3 Reflex: 6 Will: 2
| Abilities: | Str: 10 Dex: 17 Con: 11 Int: 1 Wis: 12 Cha: 2 | Skills: | Balance +11, Climb +11, Hide +8, Listen +9, Spot +9 | Feats: | Weapon Finesse (bite) | Climate and Terrain: | Temperate and warm land, aquatic, and underground | Climate: | temperate,warm | Terrain: | aquatic,desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | None | Alignment: | Always neutral | Advancement: | |
| Description: |
Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large
and smaller, DC 13 for a Huge viper); initial and secondary
damage 1d6 temporary Constitution.
Skills: Snakes receive a +4 racial bonus to Hide, Listen, and
Spot checks and a +8 racial bonus to Balance checks. They can use
either their Strength or Dexterity modifier for Climb checks,
whichever is better.
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