Animal:Snake, Tiny Viper | Size & Type (subtype): | Tiny Animal | Hit Dice: | 1/4 d8 (1) | Initiative: | +3 (Dex) | Speed: | 15 ft., climb 15 ft., swim 15 ft. | Armor Class: | 17 (+2 size, +3 Dex, +2 natural) | Attacks: | Bite +5 melee | Damage: | Bite poison | Face and Reach: | 2 1/2 ft. by 2 1/2 ft. (coiled)/0 ft. | Special Attacks: | Poison | Special Qualities: | Scent | Saving Throws | Fortitude: 2 Reflex: 5 Will: 1
| Abilities: | Str: 6 Dex: 17 Con: 11 Int: 1 Wis: 12 Cha: 2 | Skills: | Balance +11, Climb +12, Hide +18 Listen +8, Spot +8 | Feats: | Weapon Finesse (bite) | Climate and Terrain: | Temperate and warm land, aquatic, and underground | Climate: | temperate,warm | Terrain: | aquatic,desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 1/3 | Challenge Rating Value: | 0.333 | Treasure: | None | Alignment: | Always neutral | Advancement: | |
| Description: |
Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large
and smaller, DC 13 for a Huge viper); initial and secondary
damage 1d6 temporary Constitution.
Skills: Snakes receive a +4 racial bonus to Hide, Listen, and
Spot checks and a +8 racial bonus to Balance checks. They can use
either their Strength or Dexterity modifier for Climb checks,
whichever is better.
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