Animal:Cheetah | Size & Type (subtype): | Medium-Size Animal | Hit Dice: | 3d8+6 (19) | Initiative: | +4 (Dex) | Speed: | 50 ft. | Armor Class: | 15 (+4 Dex, +1 natural) | Attacks: | Bite +6 melee, 2 claws +1 melee | Damage: | Bite 1d6+3, claw 1d2+1 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Trip | Special Qualities: | Sprint | Saving Throws | Fortitude: 5 Reflex: 7 Will: 2
| Abilities: | Str: 16 Dex: 19 Con: 15 Int: 2 Wis: 12 Cha: 6 | Skills: | Hide +7, Listen +5, Move Silently +8, Spot +5 | Feats: | Weapon Finesse (bite, claw) | Climate and Terrain: | Warm plains | Climate: | warm | Terrain: | plains | Organization: | Solitary, pair, or family (3-5) | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | None | Alignment: | Always neutral | Advancement: | 4-5 HD (Medium-size) |
| Description: |
Trip (Ex): A cheetah that hits with a claw or bite attack can
attempt to trip the opponent as a free action without making a
touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the cheetah.
Sprint (Ex): Once an hour, a cheetah can take a charge action
to move ten times its normal speed (500 feet).
|
|