Animal:Badger | Size & Type (subtype): | Tiny Animal | Hit Dice: | 1d8+2 (6) | Initiative: | +3 (Dex) | Speed: | 30 ft., burrow 10 ft. | Armor Class: | 15 (+2 size, +3 Dex) | Attacks: | 2 claws +5 melee, bite +0 melee | Damage: | Claw 1d2-1, bite 1d3-1 | Face and Reach: | 2 1/2 ft. by 2 1/2 ft./0 ft. | Special Attacks: | Rage | Special Qualities: | Scent | Saving Throws | Fortitude: 4 Reflex: 5 Will: 1
| Abilities: | Str: 8 Dex: 17 Con: 15 Int: 2 Wis: 12 Cha: 6 | Skills: | Escape Artist +7, Listen +4, Spot +4 | Feats: | Weapon Finesse (bite, claw) | Climate and Terrain: | Temperate forest, hill, plains, and underground | Climate: | temperate | Terrain: | forest,hill,plains,underground | Organization: | Solitary or cete (2-5) | Challenge Rating: | 1/2 | Challenge Rating Value: | 0.5 | Treasure: | None | Alignment: | Always neutral | Advancement: | 2 HD (Tiny) |
| Description: |
Rage (Ex): A badger that takes damage in combat flies into a
berserk rage the following round, clawing and biting madly until
either it or its opponent is dead. It gains +4 Strength, +4
Constitution, and -2 AC. The creature cannot end its rage
voluntarily.
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