Yeth Hound | Size & Type (subtype): | Medium-Size Outsider (Evil) | Hit Dice: | 3d8+6 (19) | Initiative: | +6 (+2 Dex, +4 Improved Initiative) | Speed: | 40 ft., fly 70 ft. (good) | Armor Class: | 20 (+2 Dex, +8 natural) | Attacks: | Bite +6 melee | Damage: | Bite 1d8+4 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Bay, trip | Special Qualities: | Scent, flight, damage reduction 10/silver | Saving Throws | Fortitude: 5 Reflex: 5 Will: 5
| Abilities: | Str: 17 Dex: 15 Con: 15 Int: 6 Wis: 14 Cha: 10 | Skills: | Listen +8, Spot +8, Wilderness Lore +8* | Feats: | Improved Initiative | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, pair, or pack (6-11) | Challenge Rating: | 3 | Challenge Rating Value: | 3 | Treasure: | None | Alignment: | Always neutral evil | Advancement: | 4-6 HD (Medium-size); 7-9 HD (Large) |
| Description: |
Combat
Bay (Su): When a yeth hound howls or barks, all creatures
except other evil outsiders within a 300-foot spread must succeed
at a Will save (DC 12) or become panicked for 2d4 rounds. This is
a sonic, mind-affecting fear effect. Whether or not the save is
successful, an affected creature is immune to that hound's
bay for one day.
Trip (Ex): A yeth hound that hits with its bite attack can
attempt to trip the opponent as a free action without making a
touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the yeth hound.
Flight (Su): A yeth hound can fly as the spell cast by an
11th-level sorcerer, as a free action. A yeth hound that loses
this ability falls and can perform only partial actions.
Skills: *A yeth hound receives a +4 racial bonus to Wilderness
Lore checks when tracking by scent.
|
|