Combat
When a thoqqua is disturbed, its first instinct is to attack.
Its favored tactic is to spring directly at a foe, either by
bursting out of the rock or by coiling up its body and launching
itself like a spring. In either case, treat the maneuver as a
charge.
Heat (Ex): Merely touching or being touched by a thoqqua
automatically deals 2d6 fire damage.
Burn (Ex): When a thoqqua hits with its slam attack, the
opponent must succeed at a Reflex save (DC 13) or catch fire. The
flame burns for 1d4 rounds if not extinguished sooner. The
burning creature can use a full-round action to put out the
flame.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
Tremorsense (Ex): Thoqquas can automatically sense the
location of anything within 60 feet that is in contact with the
ground.
|