Combat
A shocker lizard relies on its electrical abilities in combat.
A lizard tends to bite only after its shock has rendered an
opponent unconscious or when the shock seems to have no effect at
all. Lone lizards flee once they deliver their shocks, but if
others are nearby, they all home in on their comrade's
discharges and administer deadly shocks to the foe.
Stunning Shock (Su): Once per round, a shocker lizard can
deliver an electrical shock to a single opponent within 5 feet.
This attack deals 2d8 points of subdual damage to living
opponents (Reflex half DC 12).
Lethal Shock (Su): Whenever two or more shocker lizards are
within 25 feet of each other, they can work together to create a
lethal shock. This effect has a radius of 25 feet, centered on
any one contributing lizard. The shock deals 2d8 points of damage
for each lizard contributing to it (Reflex half DC 10 + number of
lizards contributing).
Electricity Sense (Ex): Shocker lizards automatically detect
any electrical discharges within 100 feet.
Skills: Shocker lizards receive a +4 racial bonus to Hide
checks due to their coloration.
|