Behir | Size & Type (subtype): | Huge Magical Beast (Electricity) | Hit Dice: | 9d10+45 (94) | Initiative: | +1 (Dex) | Speed: | 40 ft., climb 15 ft. | Armor Class: | 16 (-2 size, +1 Dex, +7 natural) | Attacks: | Bite +15 melee, 6 claws +10 melee | Damage: | Bite 2d4+8, claw 1d4+4 | Face and Reach: | 10 ft. by 30 ft./10 ft. | Special Attacks: | Breath weapon, improved grab, swallow whole,constrict 2d8+8 | Special Qualities: | Electricity immunity, scent, can't betripped | Saving Throws | Fortitude: 11 Reflex: 7 Will: 5
| Abilities: | Str: 26 Dex: 13 Con: 21 Int: 7 Wis: 14 Cha: 12 | Skills: | Climb +18, Hide +5, Spot +7 | Feats: | Cleave, Power Attack | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or pair | Challenge Rating: | 8 | Challenge Rating Value: | 8 | Treasure: | Standard | Alignment: | Often neutral | Advancement: | 10-13 HD (Huge); 14-27 HD (Gargantuan) |
| Description: |
Behirs speak Common.
Combat
A behir usually bites and grabs its prey first, then either
swallows or constricts the opponent. If beset by a large number
of foes, it uses its breath weapon.
Breath Weapon (Su): Line of lightning 5 feet wide, 5 feet
high, and 20 feet long, once a minute; damage 7d6, Reflex half DC
19.
Improved Grab (Ex): To use this ability, the behir must hit
with its bite attack. If it gets a hold, it can attempt to
swallow or constrict the opponent.
Swallow Whole (Ex): A behir can try to swallow a grabbed
Medium-size or smaller opponent by making a successful grapple
check. A behir that swallows an opponent can use its Cleave feat
to bite and grab another opponent. The swallowed creature takes
2d8+8 points of crushing damage and 8 points of acid damage per
round from the behir's gizzard. A swallowed creature can
also cut its way out by using claws or a Small or Tiny slashing
weapon to deal 25 points of damage to the gizzard (AC 20). Once
the creature exits, muscular action closes the hole; another
swallowed opponent must again cut its own way out. The behir's
gizzard can hold two Medium-size, four Small, eight Tiny, sixteen
Diminutive, or thirty-two Fine or smaller opponents.
Constrict (Ex): A behir deals 2d8+8 damage with a successful
grapple check against Gargantuan or smaller creatures. It can use
its claws against the grappled foe as well.
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